NEWSgrist:
*Venice Biennale: Katie Holten's Laboratorio della Vigna* Vol.4, no.11 (June 2,
2003)
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NEWSgrist
where spin is art
{bi-weekly news digest}
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Vol.4, no.11 (June 2, 2003)
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CONTENTS:
- *Splash* Venice Biennale:
Katie Holten's Laboratorio della Vigna
- *NEWSgrist’s Underbelly* post your own
- *Quote/s* Ruff sex? Mall of the Avant Garde
- *Url/s* The
Museum You Want; Alladeen
- *See Change* …at Artforum
- *Party Webby* The Webby Awards 2003
- *Deepest Cut* What arts cuts really mean
- *Unpacking Greenaway's Suitcases* Mirapaul on PG's new
fling
- *The Walker's Boot, Part II* Walker cuts + expands
- *Book Grist* Crandall's Drive; Persepolis: 'Maus'
Iranian style
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*Splash* http://newsgrist.net
Ireland in Venice
Katie
Holten : Laboratorio della Vigna
Biennale di Venezia 2003
The exhibition will be open to
the public from 15 June – 2 Nov 2003
http://www.irelandatthevenicebiennale.ie/
http://www.irelandatthevenicebiennale.ie/veniceMap.html
http://www.irelandatthevenicebiennale.ie/scroll.html
http://www.irelandatthevenicebiennale.ie/NetscapeScroll.html#where
"This year, Katie Holten
represents Ireland at the Biennale. She uses
low key technologies and
high-street services to make her work on
site, whether for gallery or
non-gallery spaces. She uses organic and
manufactured materials that are
locally available. She has included
drawing, sound, textiles,
crochet and small assemble objects in her
previous projects. She has
worked collaboratively with other artists
and many correspondents who have
joined Holten in events and
publications produced by
her." --Valerie Connor, curator
Laboratorio
http://www.irelandatthevenicebiennale.ie/laboratorioDrawing.html
Katie Holten will spend 50 days
resident in Venice prior to the opening
of La
Biennale di Venezia. During this time she will develop a new
work for the Scuola di San
Pasquale.
PAPERS, a publishing project by
Katie Holten. The first issues will be
compiled during her residency.
Production will continue throughout the
Biennale and PAPERS will be
distributed free of charge in Venice from
June 12th 2003.
Material for the publications is
currently being gathered and will
include texts by international
specialists and enthusiasts in fields as
diverse as synchronous speech
research, plants, aerospace
engineering, rocket science,
poetry and architecture.
Opening Party
On June 13th from 3pm there will
be a lunch party in the Scuola to
celebrate the official opening
of Katie Holten’s installation.
Events: There might be some
music, readings and other events
in the Scuola. These will be
advertised locally in Venice on illegal
posters and flyers distributed
in bars and cafes. There might be
some other things happening as
well.
For further info on any events
please email
info@IrelandattheVeniceBiennale.ie
Biennale di
Venezia: 15 June - 2 November 2003
Press days: 12 - 14 June 2003
http://www.labiennale.org Official Site
of the Venice Biennale
http://www.comune.venezia.it Local
events; info about Venice
http://www.recirca.com/artnews/140.shtml article on Katie Holten
splash archived at: http://www.newsgrist.net/Splash_Holten.html
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*NEWSgrist’s Underbelly*
Check for new posts, or post your own news, press
releases,
urls, opinions, rants, in the Underbelly : http://pub11.bravenet.com/forum/show.php?usernum=870870569
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*Quote/s*
1)
"I suppose the main fantasy Ruff's photographs arouse
in me is that
I'll get in trouble for
publishing them," said Eric Himmel, Abrams's
editor in chief. […]
Rather than condemning the proliferation of pornographic
images, Mr.
Ruff's photographs remind us that the Internet is only the
latest--and
probably not the last--visual technology to serve the
age-old alliance
between sex and commerce.
"Big Hot Blurry Painterly
Nudes!" MIA FINEMAN, NYTimes, 5/18/03
http://www.nytimes.com/2003/05/18/arts/design/18FINE.html?pagewanted=all&position=
2)
"I believe that if the Mall
of America is about the consumption of
things, a cultural institution
like the Walker -- if it is properly designed
and programmed and inviting
enough -- can be about the consumption
of ideas. That's what we're
really driving for."
Kathy Halbreich, "Walker
Art Center director Halbreich envisions
future," by Mary Abbe, Star
Tribune, May 18, 2003
http://www.startribune.com/stories/1375/3880562.html
(see *The Walker's Boot, Part
II* below)
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*Url/s*
1) The Museum You Want: http://ica.20q.net/intro2.html
JUDITH BARRY LAUNCHES ICA BOSTON'S WEB ART PROJECT
Artnet News, 5/27/03
http://www.artnet.com/Magazine/news/artnetnews2/artnetnews5-23-03.asp?C=1
The Institute of Contemporary
Art, Boston has commissioned New
York media artist Judith Barry
to design the museum's first web-based
art project. Dubbed The Museum
You Want, the work is a colorful
"polling game"
designed to build a database of questions and answers
that "functions as a neural
net" and also as "a museum that operates
with the speed of your
thoughts." Barry collaborated with
programmers Max Black, Robin
Burgener, designer Michael McLoughlin
and the digital media design
studio C404: http://www.c404.com/root/index.html
on the project.
2) The Builders Association/motiroti's
Alladeen : Bangalore-London-New
York
Alladeen draws on the lives of people living in the global
cities of New
York, London, and Bangalore—each a city where many
cultures collide,
both in virtual and material reality. Aladdin's story is a
perfect vehicle
for this "collision"
since it is one that has been revised and re-told
many times. This archetypal
rags-to-riches story has traveled from
Asia, to India, to England, to
America, and each culture has borrowed,
stolen, and reinterpreted it
from the last. Similarly, the interaction of
ethnicity and cultures within
these sprawling metropolises blurs the
line between identities, and reflects
how cultures reinterpret each
other's signs and stories.
Finally, the collaboration between motiroti
and The Builders Association http://www.thebuildersassociation.org
on this project represents
our own modest experiment in cultural
collision.
Focusing on the corporate call centres in Bangalore, where
Indian
operators are trained to "pass" as Americans,
Alladeen explores the
paradoxes of identity in an age of multiple realities. The
story of
Aladdin is also particularly
resonant for our consumerist culture in that
the tale focuses on class,
wealth, social status, and the fantasy of
transformation: transformation
of the self through acquisition and
consumerism, and transformation
of ordinary objects (a lamp and a
ring, for instance) into
manifestations of the sublime. The story can
equally function as a fable
about a young person's ability to land on
his feet throughout a process of
continual social and personal
displacement.
The Alladeen project has three forms, all sourcing from
the same
material: the website, a music video, and a cross media
stage
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*See Change*
ARTFORUM TAPS TIM GRIFFIN AS NEW
EDITOR
Artnet News, 5/27/03
http://www.artnet.com/Magazine/news/artnetnews2/artnetnews5-23-03.asp?C=1
When you're on a strict monthly
publication schedule, there's no time
to mess around when it comes to
filling the top job. One week after
announcing the retirement of
editor Jack Bankowsky, Artforum has
named the new holder of one of the
art-world's power posts. The job
goes to the magazine's own
senior editor, Tim Griffin, a handsome
man in the Bankowsky tradition,
who attended Andover and Columbia
University and served as art
editor at Time Out in New York before
moving to Artforum. In his more
recent writing, Griffin has shown
himself to be a fan of the 2002
Whitney Museum Biennial Exhibition
and of Matthew Barney (he wrote
an admiring piece on the artist that
ran as pendant to Roberta
Smith's critical one) […] see below: http://www.artforum.com/static.php?pn=inprint§ion=issues/200305/new&sid=79de1fadb6a0d8e892fb5f2e75169a6b
INSIDE ART: At Artforum
By CAROL VOGEL
NYTimes, May 23, 2003
http://www.nytimes.com/2003/05/23/arts/design/23INSI.html
This week, Artforum, the most
progressive of the contemporary-art
magazines, named Tim Griffin
editor as of the October issue. Mr.
Griffin, a senior editor at the
magazine, replaces Jack Bankowsky,
who is stepping down to become
the magazine's editor at large.
Scott Rothkopf, an art critic,
will replace Mr. Griffin and become a
senior editor.
INSIDE ART: Artforum Change
By CAROL VOGEL
NYTimes, May 16, 2003
http://www.nytimes.com/2003/05/16/arts/design/16INSI.html
After nearly 11 years as editor
in chief of Artforum, the most
progressive of the contemporary
art magazines, Jack Bankowsky said
he needed a break and announced
his resignation. But the magazine's
publishers and its owner,
Anthony Korner, didn't want to lose him
altogether. So they compromised.
After the September issue Mr.
Bankowsky plans to be the
magazine's editor at large in charge of
special projects.
"This new job came out of a
wish list," Mr. Bankowsky said. "I will be
putting together one or two
special issues a year, organizing ancillary
events like symposia and panel
discussions, and exploring book
publishing." He also said
he planned to expand the magazine's
coverage abroad. "I'm
hoping to push Artforum to another level," he
said, adding that he expected a
replacement to be named within a
month.
He has just produced a two-part
40th-anniversary issue, the biggest
in the magazine's history both
in size and advertising revenue.
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*Party Webby*
CELEBRATE
EVERYWHERE
The
International Academy of Digital Arts & Sciences Proudly Invites
You
to the 7th Annual Webby Awards Celebration
http://www.webbyawards.com For the first
time ever, The Webby
Awards
will be announcing winners online exclusively, giving people
around
the globe the chance to celebrate the best of the Web in true
Webby
style -- both online and off.
7th
Annual Webby Awards Celebration
Date:
Thursday, June 5, 2003
Place:
Worldwide -- Online and Off
Dress:
All Over the Map
ATTEND
ONLINE
RSVP
now to see the winners unveiled through a unique online
experience
which connects and highlights celebrants, nominees and
winners
throughout the world.
The site
will roll out the red carpet for registered revelers only.
Cocktails
not available online.
RSVP
at: http://www.webbyawards.com/rsvp
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*Deepest Cut*
Cuts in arts crimp the economy;
Jobs and more to take a hit as
states withdraw support [excerpts]
BY ROBERT L. LYNCH
Detroit Free Press, May 21, 2003
http://www.freep.com/voices/columnists/elynch21_20030521.htm
As state and local governments adjust their spending to
reflect the
weakened national economy, arts organizations are, once
again,
among the first to feel the cuts
and among the hardest hit.
The budget of the Massachusetts Cultural Council was
recently cut by
62 percent; the budget of the California Arts Council was
reduced by
41 percent. And Michigan Gov. Jennifer Granholm has
proposed a cut
of 50 percent in state support
for the arts.
It's ironic that these cuts have come just when the
economic activity
generated by the arts is needed most. A study conducted by
economists at the Georgia
Institute of Technology for Americans for
the Arts last year revealed that
the nonprofit arts industry alone
generates $134 billion in
economic activity every year. That's more
than the gross domestic product
of most nations in the world. And the
nonprofit arts industry
(museums, theater companies, performing arts
centers, orchestras, dance companies, arts councils and
others)
generates $24.4 billion in
federal, state and local tax revenues
annually.
By comparison, federal, state and local governments spend
less than
$3 billion on support for the arts each year. The federal
budget for the
National Endowment for the Arts, which provides most
federal funds to
arts organizations around the
country, is only $115 million. And
President George W. Bush
recently proposed that it remain essentially
flat for fiscal year 2004.
The financial return on
government's investment in the nonprofit arts
is more than eight times the
investment -- annually. Even in boom
times on Wall Street no one
imagines a return that big. And that is
only the financial return --
over and above the fundamental purpose
of the arts: to delight, to
inspire, to portray, to provoke. The arts are
not a luxury. They constitute a
major engine of the U.S. economy,
and they should be considered
such at budget time.
Government support for the arts is not a handout. It is a
financially
wise investment in state and
local economies.
Most of us who work in the arts
believe that support for the arts can
be justified on purely artistic
terms -- beauty, creativity, originality
and vitality. But, at budget
time, the arts are up against other pressing
needs, and understanding their
economic impact becomes crucial.
[…]
When governments reduce their support for the arts, they
are not
cutting frills. They are undercutting a nonprofit industry
that is a
cornerstone of tourism, economic
development and the revitalization
of many downtowns. When
governments increase their support for
the arts, they are generating
tax revenues, jobs and the creative
energies that underlie much of
what makes America so extraordinary.
Every time our governments, at any level, talk about
reducing support
for the arts, Americans should
demand to know: Who will make up for
the lost economic activity? Who
will provide the 8-to-1 return on
investment that the arts provide
in the form of federal, state and local
tax revenues? Who will replace
the jobs that the arts support?
The expression "the arts mean business" is not
just a slogan; it's an
economic reality that can no
longer be dismissed.
ROBERT L. LYNCH is president and
CEO of Americans for the Arts, a
nonprofit organization for
advancing the arts in America. Write to him
in care of the Free Press
Editorial Page, 600 W. Fort St., Detroit, MI
48226
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*Unpacking Greenaway's
Suitcases*
ARTS ONLINE
An Auteur Packs His Bags to
Venture Onto the Web
By MATTHEW MIRAPAUL
NYTimes, May 19, 2003
http://www.nytimes.com/2003/05/19/arts/19MIRA.html?pagewanted=all&position=
Peter Greenaway's suitcase
contains a toothbrush and other travel
needs, writing materials, books,
chalk dust and other residue from his
most recent films, and a new
plaything: an antique lead soldier with
an arm that does not fully
rotate. That toy has caused this maverick
director to consider changing,
in a future installment of his current film
project, the fate of its hero,
Tulse Luper. "Perhaps he will be attacked
by a hyena or a bear and will
have to spend the rest of his time with a
prosthetic arm," Mr.
Greenaway said.
He has often been away from his
Amsterdam home while finishing his
latest film, "The Moab
Story." In addition to luggage, he also travels
with creative baggage: a
metaphorical steamer trunk stuffed with 100
years of cinematic history from
which he cannot break free. For him,
all movies are illustrated texts
rather than purely visual experiences.
As his disillusionment with film
grew in the 1990's, he said, it occurred
to him "that maybe cinema
was not the ideal medium for me to
express my fascinations."
Could the Internet and other
digital technologies be better creative
platforms? Audiences are about
to find out. On Saturday "The Moab
Story" will have its
premiere at the Cannes International Film Festival.
That day Mr. Greenaway's
producer, the Kasander Film Company, is
scheduled to inaugurate a Web
site http://www.tulselupernetwork.com
intended to complement the film
but also to be its own aesthetic
experience.
"The Moab Story" and
the Web site are part of the first phase of what
may become Mr. Greenaway's
magnum opus, "The Tulse Luper
Suitcases." The project is as
unusual for its scale as for the Internet's
prominent role in it. As now
conceived it would eventually include
three to five films, a 16-part
television series, a touring theater
production, several books, DVD's
and Web sites and an online
computer game. Mr. Greenaway
acknowledged that the project's
scale was
"megalomaniacal."
The films would follow the
fictional Tulse (rhymes with pulse) Luper
from the discovery of uranium in
the 1920's to the toppling of the
Berlin wall in 1989. He is a
writer and project maker caught up in a
life of prisons around all the
world. As Luper travels the world, the
contents of his 92 suitcases
would reveal aspects of his life, just as
Mr. Greenaway's suitcase tells a
bit about who he is. But each Luper
suitcase holds 92 items, and Mr.
Greenaway's prolific imagination has
spawned a story for every one.
There also is a modern-day
Scheherazade with 1,001 tales to
tell. Each of these stories would get
at best a half-second of screen
time even with three 100-minute films.
By putting some material on the
Web and DVD's, Mr. Greenaway
wants to let people explore
Luper's life more fully and at their own
pace. On the Web a timeline,
maps and a story archive will help
visitors delve deep into the character
of Luper, whom Mr. Greenaway
described as his alter ego. The
site, still under construction, will
evolve, with an online diary for
a fictional historian's daily entries
about Luper plus a forum for
visitor messages.
The Luper site differs from the
typical Hollywood Web site. When the
studios started using the
Internet to market releases, they filled their
sites with video clips, cast
biographies and violent shooting games. In
recent years a few online
projects, like those for the Steven Spielberg
film "A.I." and the
Darren Aronofsky film "Requiem for a Dream," have
tried to recreate a movie's tone
on the Web. More recently Andy and
Larry Wachowski have used the
Internet to offer animated videos
filling in the background for
their "Matrix" movies.
But unlike these efforts, the
Luper site feels as if it was designed more
to involve than to promote. The
Internet is ideal for Mr. Greenaway in
many ways. His films, like
"Drowning by Numbers" (1988) and
"Prospero's Books"
(1991), are not so much linear stories as archives
of rich visual data that prompt
viewers to leap from idea to idea. Just
as one skips from link to link
on the Internet, watching a Greenaway
film also feels like surfing,
only on a movie screen.
David Pascoe, a modern-culture
professor at the University of Glasgow
and the author of "Peter
Greenaway: Museums and Moving Images"
(Reaktion Books, London, 1997),
said Mr. Greenaway would find the
Internet's nonlinearity
appealing. Mr. Pascoe said: "One of his biggest
and chronic gripes is that film
has always been too driven by narrative
demands. It may be that the
nonlinear nature of the Web allows him
to offer a series of
digressions, a sequence of stories, each of which
carries equal weight."
Mr. Greenaway said that as he
began to conceive the Luper project in
the 1980's, he realized that he
needed a medium with encyclopedic
scope. When the CD-ROM was
invented, he said, "I thought they were
doing it exactly for me and
nobody else." Since then the CD-ROM
market has nearly been replaced
by DVD's and by the Web, which can
be replenished like a bottomless
cup of coffee.
Mr. Greenaway said that he
appreciated the Internet's immediacy and
interactive quality. Curiously,
though, for a director who has famously
resisted the visual language of
conventional cinema, he did not seem
ready to embrace the Internet as
a radically new medium.
Instead, he said, the Internet
had the potential "to take cinema
language into places it's never
been before." He added, "I need to be
in there, I want to
experiment." He said he ultimately wanted to
create a project like Joyce's
"Ulysses" that would "put all the narrative
tropes together so vigorously
that, rather like Joyce, you have to
invent a new language."
The Internet's interactive
capabilities suit one of the project's main
ideas, that all history is
subjective. "There's no such thing as history;
there's only historians,"
Mr. Greenaway said. "So Ridley Scott making
'Gladiator' in some ways could just
be as profound as Gibbon writing
'The Decline and Fall of the
Roman Empire' " in how it exposes its
creator's prejudices.
Accordingly, Web site visitors
will be encouraged to contribute their
interpretations of artifacts
from Luper's life and compare them to the
interpretations of other
visitors. Similarly, the online computer game
"Tulse Luper Journey"
will require players to share information while
trying to solve its 92 puzzles.
Because players will receive
different clues, they must pool their
knowledge to succeed, as if they
were historians struggling to under-