NEWSgrist:
*Austin Thomas: Perchance: A Floating Scenic Overlook* Vol.4, no.14
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NEWSgrist
where spin is art
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Vol.4, no.14 (Sept 22
2003)
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*Underbelly*
Bulletin board: post
your own news, press releases, urls:
http://pub11.bravenet.com/forum/show.php?usernum=870870569
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CONTENTS:
- *Splash*
Austin Thomas: ‘Perchance’
- *Quote/s* No Sharing!
- *Url/s* Electronic
Frontiers
- *Sign of the Devil* Verisign
wants to be God (boingboing)
- *Kid Rocked*
12-yr-old Sued by Music Industry (Gothamist)
- *Shamnesty* Are the
RIAA subpoenas legal? (boingboing)
- *Secret Sharer*
more on lawsuits + file sharing (NYTimes)
- *Character Ware*
Art Interactive panel at MIT
- *Leaving New York*
Rem Koolhaas splits Apple (NYObserver)
- *Grounded*
More visions of/at Ground Zero (greg.org)
- *Points* (Mr.
Pointy’s) (Gothamist)
- *End
Game* Mirapaul on Grim Realities (NYTimes)
- *Protest
Pixels* Open Call
- *Book
Grist* Artists + War: Steve
Mumford; Howard Zinn
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*Splash*
Austin Thomas:
Perchance: A Floating Scenic Overlook
A social platform
designed to slip into the back of a 1973 El Camino.
‘Perchance’
is like a weekend tailgate in a backyard living room in the
back of a car, a
traveling piece, a road show...
splash archived at:
http://www.newsgrist.net/Splash_Thomas.html
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"Instead of treating customers like criminals, the industry should look atwhat they want and find a way to offer it to them," said Wendy Seltzer, astaff lawyer with the Electronic Frontier Foundation. "Instead of askingpeople to come to them with a signed admission of unlawful conduct theyshould be asking people to come to them with payment for a system forfile-sharing services." from: 261 Lawsuits Filed on Internet Music Sharing
By AMY
HARMON. NYTimes 9/9/03 [see *Secret Sharer* below]
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Recording Industry Assoc. of America“Form UR-SCROO D”Personal File-Sharing Amnesty Application Formhttp://ars.userfriendly.org/cartoons/?id=20030907 The Electronic Frontier Foundation“Defending Freedom in the Digital World”http://www.eff.org/
Stanford
Law School Center for Internet and Society (CIS)
“In the
heart of the Silicon Valley, legal doctrine is emerging
that will
determine the course of civil rights and technological
innovation for decades to come.” (one of Lawrence Lessig’s sites)
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Verisign is damage: route around itposted by Cory Doctorowboingboing.net, 9/17/03http://boingboing.net/2003_09_01_archive.html#106380970226047032 Yesterday, Verisign (the company I'd like to see put to death) broke the Internet by redirecting all unregistered .COM and .NET addresses to a page on their site where they run a search-engine. For a lot of good technical reasons, this is a bad idea, and it makes a savage mockery of Verisign's (unbelievably lucrative) monopoly on critical pieces of the Internet's infrastructure. Today, the makers of the BIND DNS software responded by announcing a patch that will interpret Verisign as damage and route around them. However, the ISC is about to undercut the Site Finder service with a patch to its BIND software. BIND runs on about 80 percent of the Internet's domain name servers – the machines that translate human-readable Web addresses like www.wired.com into machine-readable Internet addresses used by the Internet's vast network of computers. The patch will be released by the end of Tuesday, said Paul Vixie, ISC's president. Link: http://www.wired.com/news/technology/0,1282,60473,00.html back to top
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*Kid Rocked* 12 Year-Old Settles Lawsuit with RIAA For 2 GrandGothamist, 9/10/03http://www.gothamist.com/archives/2003/09/10/12_yearold_settles_lawsuit_with_riaa_for_2_grand.php+ more info at The Electronic Frontier Foundation: http://www.eff.org/
Little 12 year old old Brianna LaHara, sued by RIAA for downloading songs off Kazaa, is going to settle with RIAA for $2000. The Daily News' exclusive reports that LaHara's mother agreed to pay up (and said Brianna will not be file sharing anytime soon). RIAA was looking for up to $150,000 for the 1000 songs she downloaded, so maybe $2000 in the scheme of things didn't look so bad to LaHara's mother. Brianna herself says, "I am sorry for what I have done. I love music anddon't want to hurt the artists I love." The DN tried contacting two of herfavorite singers, Mariah Carey and Christina Aguiliera (bothmultimillionaires, the newspaper points out), but there was no comment. Some file-swappers who haven't settled are freaking out - one is aColumbia senior, sued for downloading Kid Rock and whose father passedaway recently; she tells the DN, "I feel I'm at the breaking point. I justdon't know how much more tragedy I can handle." Others are unchanged: NYU junior Kathy Aghalarpour says, "That's my life. I make, like, a different CD every week." Read: The heated debate on Gothamist's comments over file sharing and the state of the music industry from last week. Updated: Emmett at Datatype is starting a collection plate for Brianna.Gothamist is going to kick in some dough, 'cause we were 12 and cluelessonce. Hell, we're almost 27 and we're still clueless. [Via boingboing]
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Are the
RIAA subpoenas legal?
sept 12, 2003boingboing.nethttp://boingboing.net/2003_09_01_archive.html#106337285595526271 posted by Cory Doctorow Lisa Rein has written a very good article for O'Reilly, reviewing the waysin which the RIAA's latest attack on P2P users (and due process!) arelegal and how they're legally questionable. A recent decision by the 9th Circuit Court of Appeals finds that aparty using "patently unlawful" subpoenas to obtain access to anotherparty's stored electronic communications could be liable for violations ofelectronic privacy and computer fraud statutes. This could have seriousimplications for the RIAA's mass subpoena campaign in that, if suchsubpoenas were also determined to be "patently unlawful," for whateverreason, the organization could be held liable under electronic privacy andcomputer fraud statutes for accessing user data under false pretenses.(Read a summary of the decision.) http://www.openp2p.com/lpt/a/4174 Does this mean, if the RIAA's subpoenas are determined "invalid," thatthey are illegally snooping? It's extremely possible. However, the DMCAsubpoena law is new and there aren't many decisions on it, so the RIAAcould try to hide behind the "newness" of the law to avoid liability formisusing it back to top
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Recent articles [excerpts] from NYTimes on Music, Copyright + File Sharing
NYTimes,
September 19, 2003
Music
File Sharers Keep Sharing
By AMY
HARMON with JOHN SCHWART
full
article: http://www.nytimes.com/2003/09/19/technology/19TUNE.html?hp
Despite
the lawsuits filed last week against 261 people accused of
illicitly
distributing music over the Internet, millions of others
continue
to copy and share songs without paying for them.
Last
week, more than four million Americans used KaZaA, the most
popular
file-sharing software, according to Nielsen/NetRatings, only
about 5
percent fewer than the week before the record industry's lawsuits
became
big news. One smaller service, iMesh, even experienced a slight
uptick in
users. [...]
NYTimes, September 11, 2003
http://query.nytimes.com/gst/abstract.html?res=F40C16FA385F0C728DDDA00894DB404482&fta=y
ABSTRACT - Recording Industry
Association of America is sued by
California
resident Eric Parke over its 'amnesty' program after it filed
lawsuits
accusing 261 people of illegally trading songs over Internet;
lawsuit
asserts program is deceptive and fraudulent business practice
designed
to lure people 'to incriminate themselves and provide RIAA
and
others with actionable admissions of wrongdoing under penalty
of perjury.'
NYTimes, 9/9/03261 Lawsuits Filed on Internet Music Sharing
By AMY
HARMON
full article: http://www.nytimes.com/2003/09/09/technology/09MUSI.html?pagewanted=all&position=The recording industry filed 261 lawsuits yesterday against people whoshare copyrighted music over the Internet, charging them with copyrightinfringement in the first broad legal action aimed at ordinary users offile-sharing networks. The blizzard of lawsuits which is expected to be followed by thousandsmore is a turning point for the music industry, which has sought to avoiddirect conflict with its potential consumers as it battles online piracy.But industry officials said they now believe that the only way to stem thewidespread file-swapping is to make people realize they will be punishedfor participating even in the context of an Internet culture where manyforms of information are free. "Nobody likes playing the heavy and having to resort to litigation," saidCary Sherman, president of the Recording Industry Association of America. "But when you're being victimized by illegal activity there comes a time when you have to step up and take appropriate action." In an effort to soften the legal attack, the record industry group is alsooffering amnesty for file sharers who turn themselves in before legalaction is taken against them. Under the "clean slate" program unveiled by the industry yesterday, people seeking amnesty must destroy files that they have downloaded illegally and sign a notarized form pledging never to trade copyrighted works again. Since the rise of Napster, the first popular file-sharing network,millions of people have traded copyrighted music on the Internet without paying for it. The suits filed yesterday are intended to change the perception of many people that they could do so with impunity. The record industry's trade group said it selected the defendants byemploying simple search techniques that allow anyone using the majorfile-sharing services to see what files other users are making availableto copy from their own computers. The group chose to sue a sampling of people using KaZaA, iMesh, Blubster, Grokster and Gnutella, who each had placed more than 1,000 songs in a folder that allowed millions of strangers to copy them. For now, the industry is pursuing people who actively "share" songs,rather than those who download. In making it more risky to share, therecord labels hope to upset the ecology of file-sharing networks bychoosing those who make it possible for the much larger population ofusers sometimes known as "leeches" to copy songs. "They're hitting the networks in their Achilles' heel, which is thateverybody can share but no one person has incentive to share," saidJonathan Zittrain, a co-director of the Berkman Center for Internet andSociety at Harvard Law School. "It's not as if people are excited about sharing, they're excited abouttaking." [...]
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Art Interactive proudly presents...
Engaging Characters: Between the Virtual and the Real
A Panel Discussion with
Bruce Blumberg, Toni Dove, Julia
Heyward, and Joe Paradiso
Moderated by Kathy Brew
When: Thursday, October 2, 7:30pm, reception beginning at
7:00pm
Where: MIT Bartos Theater, 20 Ames Street, E15-lower level
Is it live or Memorex? Is it real or is it virtual? Just like the mirror
in
Alice's looking-glass world,the
boundaries between the real and the
simulated are less and less distinct.
Exploring these boundaries, artists
and technologists are utilizing new
technologies and new interactive
paradigms the very notion of artist and
viewer, of character and
narrative. In many cases the art
experience is no longer a passive
one, but requires active
participation. How does interactive,
responsive work shift a viewer's
relationship to narrative and
character? How are character,
time and space altered in these
kinds of works? What are some new
methods for conveying narrative
and character in non-linear and
interactive forms of art, entertainment,
and cations?
Coinciding with the final weekend of 'Engaging Characters' (an art
exhibition on view at Art Interactive
through October 5th), this evening
explores these questions, showcasing
the work and research of NYC-
based artists Toni Dove and Julia
Heyword, and MIT Media Lab
Professors Bruce Blumberg and Joe Paradiso. Join us on Thursday
evening, Oct 2 at 7:00pm for this
unique opportunity to hear from and
meet some of the artists and
researchers who are redefining the notion
of interactivity, character, and
dialog.
Panelists
Bruce Blumberg is an Associate Professor of the Media Arts and Sciences
at the MIT Media Lab. He is head of the
Synthetic Characters Group as
well as co-director of the Digital Life
Consortiumat the Media Lab. He is a
frequent lecturer in courses on ALife
techniques for interactive characters.
Toni Dove is a NYC-based
artist/independent producer who works primarily
with electronic media,including
virtual reality and interactive video
installations, performance and
DVD-ROMs, that engageviewers in
responsive and immersive narrative
environments.
Julia Heyward is a NYC-based artist whose work centers on the
orchestration of music, image, and
language through the forms of
multi-media and live performance. She
has written,directed, and
performed numerous pieces in the US and
internationally.
Joe Paradiso is Associate Professor and Sony Career Development
Professor of Media Arts and Sciences at
the MIT Media Lab. He directs
the Responsive Environments group and
co-directs the Things That Think
Consortium at the Media Lab. An expert
on sensing technology, Paradiso
has developed a wide variety of systems
that track human activity, using
electric field sensing,microwaves,
laser ranging, passive and active sonar,
piezoelectrics, and resonant electromagnetic
tags.
Moderator
Kathy Brew is an independent media producer, curator, and educator
who curated Engaging Characters, now
showing at Art Interactive
through October 5th. She has
recently completed a video with her
collaborator, Roberto Guerra, for the
MIT Media Lab on an exhibition that
originated there entitled,
ID/entity: Portraits in the 21st Century, that will
be released as a DVD this fall.
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Still Delirious: Has Rem Koolhaas Abandoned City?
by Clay
Risen
New York Observer, 9/9/03 (excerpt)http://www.observer.com More than any architect in recent memory, Rem Koolhaas bet his career on New York City. But he didn’t do it by building; he did it by writing. Visiting the city on a fellowship during the architecturally moribundmid-70s, Mr. Koolhaas wrote Delirious New York, a self-styled "retroactivemanifesto" that laid out what had made New York an architectural capitaland what it would take to regain the title. It put him at the forefront ofNew York’s architectural elites before he had laid a single brick. But lately, Mr. Koolhaas position in New York has been severelydiminished. He has lost a slew of American contracts, and after landing amajor deal in China he’s been building a harsh critique of architecture inNew York, and in the West in general. He is, it would seem, delirious nomore. As he mounts his critique, the new Koolhaas will have to prove he is still relevant--and not just picking sour grapes. Mr. Koolhaas relationship to New York City is at the center of hisconundrum. Shortly after writing 'Delirious New York,' he left the cityfor the Netherlands, and he now lives in London. But the central argument in 'Delirious New York'--that New York’s architectural greatness stemmed from a meeting of two opposing forces, the strictly maintained street grid and the unstoppable power of speculative building--made him the leadingtheorist of New York’s built environment. New York was the singular place, he wrote, where "creation and destruction [are] irrevocably interlocked." And he declared, portentously, that his theory would "yield a formula for an architecture that is at once ambitious and popular." No one doubts whether 'Delirious New York' matters: Today it is requiredreading at many architecture programs, even though its author didn’tcomplete a project until 1991. Its gone through a number of printings, and original copies fetch hundreds of dollars on the used-book market. And it laid the foundation for an entire Koolhaas library, much of which built on the ideas first presented in Delirious. And though Mr. Koolhaas has recently begun to add actual buildings to his resume, it was largely thanks to his written work that he received architectures Nobel, the Pritzker Prize, in 2000--the youngest recipient ever. So when Mr. Koolhaas and his Rotterdam-based firm, the Office forMetropolitan Architecture, finally won a series of high-profile contractsin New York during the late 1990sa new Prada store in Soho, a $200 million Whitney expansion and a new Ian Schrager hotel on AstorPlace--architectural insiders wondered aloud whether the time had come for him to prove his mettle. [...] back to top
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Ellsworth Kelly on Ground Zerohttp://greg.org 9.11.2003The reconstructed text of a letter from Ellsworth Kelly to the Times'architecture critic, Herbert Muschamp: "On October 19, 2001, I wrote a letter to you (that I never sent) inresponse to an article in The New York Times which discussed thecontroversy of what was to be planned for the `Ground Zero' space, asking artists and others for their opinions. (Two artists, Joel Shapiro and John Baldessari urged that no building be erected at the site, and the architect Tadao Ando made a similar proposition.) "At that time, my idea for the World Trade Center site was a largegreen mound of grass. (When I saw the aerial photograph of the site on the cover of the Aug. 31 Arts & Leisure section of the Times, [whichaccompanied art critic Michael Kimmelman's article, not Muschamp's. Gofigure. -greg.org]) I was excited to see the site from this vantage point.I was inspired to make a collage of my idea for the space, which I amsending you. "I feel strongly that what is needed is a 'visual experience,' notadditional buildings, a museum, a list of names or proposals for a freedom monument. (These are) distractions from a spiritual vision for the site: a vision for the future." The collage will go on view at the Whitney, which has a show throughNovember titled "Ellsworth Kelly: Red, Green, Blue," of work from 1959-65. Tadao Ando's proposal, meanwhile, was inspired by a Japanese burial mound.http://www.arcspace.com/architects/ando/regeneration/ John Baldessari (via NYTimes, 9/30/01):"I don’t think anything should be built. The site should be a park. Its aninsane idea because the site is going to be an office, because thebusiness of America is business." I can't find Joel Shapiro's idea online, but this year, Joel Shapirocollaborated with Vinci Hamp Architects on a WTC Memorial proposal. 9.10.2003Greg.orgNew Yorker on the WTC memorial and rebuilding I'm a Paul Goldberger fan, and mad praise for his dogged reporting,following Daniel Libeskind around the country,http://newyorker.com/fact/content/?030915fa_factbut I'm not getting anything new from the profile in this week's New Yorker. When I schmoozed him last spring, Goldberger talked with great relish about digging in and laying out the powerful forces shaping the WTC rebuilding process. But this article comes too late to illuminate Libeskind's POV on the Silverstein-Childs hubbub, and too early to capture his reaction to the alterations and "fixes" that the Memorial finalists will inevitably introduce. Contrast that with Louis Menand's excellent profile on Maya Lin fromlast July, http://newyorker.com/archive/content/?030915fr_archive02which the New Yorker just put online. Menand interprets some ofLin's sensibilities a bit broadly, but re-reading this article shows himto be very prescient about (and possibly influential on) her quietlyauthoritative role in the WTC memorial process. [Related: Get Maya Lin's book, Boundaries, where she revisits her ownwork and inspirations.]http://www.amazon.com/exec/obidos/tg/detail/-/0684834170/ref=ase_shagpadcom06/102-8497648-1906520?v=glance&s=books back to top
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Mr. Pointy (and Takashi Murakami) Comes to Rockefeller CenterGothamist, September 08, 2003http://www.gothamist.com/archives/2003/09/08/mr_pointy_and_takashi_murakami_comes_to_rockefeller_center.php After noticing our interest in Takashi Murakami, Greg of greg.org invitedGothamist to check out the Murakami installation at Rockefeller Center. Wehappily accepted and headed over to midtown with Peter Rojas. The huge30-foot ballons were strung over the rink, and the main sculpture wasflanked by smaller areas of mushroom-toadstool growths. It's dramatic in avery different way from Puppy or the Spiders; there is a lot of visualinformation, with the colorful, complicated forms, as well as details thatare enjoyed up close. When Takashi Murakami arrived, he spent some timeinspecting the artworks, and told us that he needed to come back and fixsome areas. Gothamist was most amused when more than a few blonde women went up to take pictures with him; we're pretty sure it's all because of the Louis Vuitton collection. back to top
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Online Games Grab Grim Reality
By MATTHEW MIRAPAUL
NYTimes, Sept 17, 2003
http://www.nytimes.com/2003/09/17/arts/design/17GAME.html
As flames crackled and the wind howled
through a gash in the sky-
scraper's wall, a gray-suited businessman
wandered in a daze through
the smoke. Unable to find an escape route,
he suddenly strode toward
the sky and leaped.
This appalling scene appears neither in
print nor on film but in a
computer game, "9-11 Survivor,"
that was briefly available this summer
on
the Internet. Using a mouse, players could move through an
animated, three-dimensional rendering of a
burning World Trade Center
office. Ultimately one might perish in the
fire, opt to jump like the
businessman or, if concealed stairs
were discovered, flee to safety.
"9-11 Survivor" provoked an
immediate outcry on the Internet. Infuriated
e-mail correspondents accused the game's
makers of lacking taste and
moral decency by exploiting a tragedy. The
game depicts only one scene,
and although an online description, at www.selectparks.net/911survivor,
makes it seem as if a full product were
still coming, "9-11 Survivor" was
never planned for commercial release.
It was created as an art-class project by
three students at the University
of California, San Diego, John Brennan,
Mike Caloud and Jeff Cole. They
said their goal was to reinterpret a
historic moment by transplanting it
to the medium with which they were most
familiar: computer games.
Inured to the distant televised images of
Sept. 11, they hoped an
immersive, interactive version would
restore an immediacy to the day's
horrors. Mr. Cole, who examined photographs
to reconstruct the scene,
said, "The more I delved into it,
the more personal it became."
Computer and video games were once the
province of futuristic gladiators
and soldiers of yore. But as better
graphics technology has made games
more visually realistic, digital artists
have been using 3-D game
environments to recreate real places and
simulate recent events. In the
process they are turning what has been a
platform for pure fantasy into a
medium for social realism. At the very
least the violent action at the
heart of many games accurately reflects
the world that game players
confront when they step away from their
screens.
Digital games appeal to artists for
several reasons. Their very mass
appeal makes them a target for tweaking in
much the same manner that