NEWSgrist: *NOWN/Candyland* Vol.4, no.2  (Jan. 27, 2003)

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    NEWSgrist

where spin is art

http://newsgrist.net

{bi-weekly news digest}

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Vol. 4, no.2  (Jan. 27, 2003)

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CONTENTS:

 

- *Splash* NOWN: Michelle Handelman’s “Candyland”

 - *Quote/s* Virtual collectives

  - *Url/s* CLUI, SCICULT + RUNME

   - *Better Than Coke* closerthantherealthing @ THE THING

    - *Power Points* Perry Hoberman talk @ jihui

     - *Crackerjack* announcing the Low-Level Allstars DVD!

      - *General Idea of Group Material* Making art together...

       - *Playing the Field* The C5 Landscape Projects

        - *Southern Comfort* Black Towns.org: Arts Online

         - *Book Grist - 1* ARTFAN launches at Printed Matter

          - *Book Grist - 2* Bruce Sterling’s Tommorrow Now

           - *Open Call* Eyebeam’s Artist in Residence program

            - *Classified* Large artist studio in Tribeca

 

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*Splash* http://newsgrist.net

 

“NOWN” – a group exhibition curated by Michele Thursz

at the Wood Street Galleries, Pittsburgh PA

http://www.pgharts.org/art/current.cfm

 

This issue’s Splash features a still from "Candyland" by

Michelle Handelman. Artists participating in NOWN are:

Karl Ackermann + Kinya Hanada, Michelle Handelman

Robert Lazzarini, Cory Arcangel, Tobias Bernstrup

Craig Kalpakjian, Yael Kanarek, Miltos Manetas

Michael Rees, Willy Le Maitre + Erik Rozenzveig

 

“NOWN accesses the space between fantasy and the

fragmented nature of reality implied when viewed through

or by an animated object, person or place.

 

splash archived at:

http://www.newsgrist.net/Splash_Nown.html

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*Quote/s*

 

Many of the new art collectives are virtual: they reside on the

Internet, that intrinsically collective medium. They are fluid in

size, and members may not even know the identity of other

members. The kinds of art they produce vary widely, but when it

is political it tends to be actively so. To much of the art world,

these collectives barely exist. Their work is difficult to market;

it's available to everyone free; traditional criteria of judgment,

the kind that make critics so comfortable with, say, painting,

don't apply.

 

(Holland Cotter – see * * below)

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*Url/s*

 

The Center For Land Use Interpretation (CLUI)

http://www.clui.org/

 

SCICULT

http://www.scicult.com

 

RUNME.org Software Art Repository

is now open for upload / download

http://runme.org

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*Better Than Coke*

 

“closerthantherealthing”

 

an exhibition featuring 8 microinstallations with video work

curated by Caspar Stracke

    opens at The Thing's New York office

    January 31 – Feb 7

on view in office + continued online: http://bbs.thing.net

 

THE THING

601 West 26th Street 4th flr., NYC

212 937 0444

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*Power Points*

 

jihui - Digital Salon

presents

Perry Hoberman

 

Friday, January 31, 2003 7 PM

@ Parsons Center for New Design

55 West 13th Street, 9th Fl.

New York, NY 10011

Live Webcast @  http://agent.netart-init.org starts 7pm EST.

 

Perry Hoberman will be discussing his current exhibition at

Postmasters Gallery. In this exhibition, Hoberman tackles one

of our current dilemmas: in a world of ever-increasingly

"powerful" media  technologies, our own power to creatively

make use these technologies is under constant threat on a

variety of fronts. Restrictions and surveillance are being hard-

coded into the hardware, software and networks we use daily in

a process that seems determined to make us little more than

fodder for an ever-more-profitable army of passive and fearful

consumers.

 

Several works satirize the endless attempts to price and profit

from what has become known as "intellectual property" - a term

that emphasizes ownership above all. A series of prints is based

on the ubiquitous dialog boxes that appear whenever we open,

save, close, delete, or do anything at all with the files on our

computers. Another series of prints consist of superimposed

images of every spam email message that Hoberman received

over a given period of time, in an attempt to visualize the

increasing onslaught of unsolicited advertising and to transform

an utterly debased form of communication into something

beautiful. Several works deal with iconography of the All-Seeing

Eye, recently repurposed as the symbol of John Poindexter's

"Total Information Awareness System," thus shifting its meaning

from a suggestion of divine omniscience to a more earthbound

ideal of total surveillance.

 

Perry Hoberman is one of the pioneers of new media art, having

addressed the form, content and social implications of media

technology for over twenty years. During that time, he has

exhibited  internationally, with major shows throughout the USA

and Europe. His work is currently on view in the "Future Cinema"

exhibition at the ZKM Center for New Media in Karlsruhe.

Hoberman has been the recipient of numerous grants and

awards, and is both a 2002 Guggenheim Foundation Fellow and

a 2002 Rockefeller Foundation Media Art Fellow.

 

jihui (the meeting point), a self-regulated digital salon, invites all

interested people to send ideas for discussion/performance/etc.

jihui is where your voice is heard and your vision shared.

jihui is sponsored by Digital Design Department and Center for

New Design @ Parsons School of Design

 

jihui is organized by agent.netart (http://agent.netart-init.org),

a joint public program by NETART INITIATIVE and

INTELLIGENT AGENT

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*Crackerjack*

 

Radical Software Group (RSG) & Beige announce a new

DVD documenting the Commodore 64 intro scene...

 

LOW LEVEL ALL-STARS

video graffiti from the Commodore 64 computer

+ DVD (NTSC)

+ 21 minutes

+ edition of 150

+ $20 (post paid)

The DVD contains video documentation of our favorite intros

from:

Avantgarde, Crackforce Omega, Eagle Soft Inc., Fairlight,

Genesis Project, Legend, Nato, Rowdy American Distributors,

Teesside Cracking Service, Triad, West Coast Crackers

 

We are selling this DVD as a tribute to the intro scene.

The price covers our costs of production.

Order information at HTTP://RHIZOME.ORG/RSG

Video clips and other information at HTTP://RHIZOME.ORG/LLAS

 

VIDEO GAME CULTURE HAS LONG RELIED ON "CRACKERS,"

THE FEARLESS GEEKS WHO REMOVE A GAME'S COPY

PROTECTION THROUGH BRUTE FORCE. CRACKERS OFTEN

LEAVE BEHIND MODIFIED START-UP SCREENS AS

EVIDENCE OF THEIR TRADE. THIS SPECIAL CRACKER

GRAFFITI BOTH DOCUMENTS THE INTRUSION AND

PROVIDES A PLATFORM TO SHOWCASE THE CRACKER'S

SKILLS.

 

"LOW LEVEL ALL-STARS" SHOWCASES THE BEST CRACKER

TAGS SELECTED FROM OVER 1000 GAMES AVAILABLE FOR

THE COMMODORE 64 COMPUTER. ALL CRACKER TAGS

HAVE BEEN RE-CRACKED BY BEIGE AND RSG AND

EXTRACTED AS STAND-ALONE COMMODORE ANIMA-

TIONS. YOU MAY WATCH A VIDEO CLIP DOCUMENTING

EACH PIECE, OR VIEW STILL IMAGES. ROMS WILL BE

AVAILABLE SOON FROM THIS SITE. ALL DOCUMENTATION

WAS MADE DIRECTLY FROM THE C64 WITH NO COMPUTER

EMULATION.

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*General Idea of Group Material*

 

Doing Their Own Thing, Making Art Together

By HOLLAND COTTER

NYTimes, Jan. 19, 2003
http://www.nytimes.com/2003/01/19/arts/design/19COTT.html?todaysheadlines

 

To many Americans, the world feels more threatened and

threatening today than at any time since the 1960's. Terrorism,

nuclear proliferation, the prospect of war on Iraq and ever

tightening security measures at home have sent a hum of

tension through daily life.

 

In the 1960's, comparable tension, excruciatingly amplified,

produced a big response: the spread of a counterculture, one

that began with political protest movements and became an

alternative way of life. Among other things, it delivered a

sustained, collective "no" to certain values (imperialism,

moralism, technological destruction), and a collective "yes"

to others: peace, liberation, a return-to-childhood innocence.

The collective itself, as a social unit, was an important element

in the 60's utopian equation. Whatever form the concept took —

the commune, the band, the cult — its implications of shared

resources, dynamic interchange and egos put on hold made it a

model for change.

 

Even the art world, built on a foundation of hierarchies and

exclusions, produced its own versions. Activist groups like the

Artworkers Coalition and the Black Emergency Cultural Coalition

made concerted attempts to pry open institutional doors and let

in a multicultural world. Simultaneously, nonmilitant movements

like the Dada-inspired Fluxus produced an ephemeral, give-

away, anyone-can-do-it art that amounted to a kind of passive

resistance to the existing market economy. Both approaches —

one forceful, one gentle — changed the way art was thought

about, and the way it looked.

 

The collective impulse has never died out in American art; and

now it is surfacing again, for the most part outside New York. In

cities like Milwaukee, Providence, R. I., St. Louis and

Philadelphia, as well as several in Canada, an old countercultural

model, often much changed, is being revived, in some cases by

artists barely out of their teens.

 

Many of the new art collectives are virtual: they reside on the

Internet, that intrinsically collective medium. They are fluid in

size, and members may not even know the identity of other

members. The kinds of art they produce vary widely, but when it

is political it tends to be actively so. To much of the art world,

these collectives barely exist. Their work is difficult to market;

it's available to everyone free; traditional criteria of judgment,

the kind that make critics so comfortable with, say, painting,

don't apply.

Other, even newer collectives, while computer-savvy, are studio

-based and are starting to gain attention. They are housed in

apartments, storefronts, art schools and minivans. Their

members — who often support themselves with day jobs as

designers, programmers, teachers or temps — are identified by

a group name, like rock bands. And their art is often a multi-

tasking mix of painting, sculpture, printmaking, design, digital

art, video, zine production and musical performances.

In general, the collaborative arrangements are superrelaxed. A

few groups, like Temporary Services in Chicago, have a Fluxus-

like conceptual agenda: an aesthetic of sharing sites, ideas and

objects with outsiders that extends the collaboration beyond the

group itself. Others, like Slanguage in Los Angeles, have

established self-sustaining, artist-run workshops and exhibition

spaces. Still other groups are formed, at least initially, as more

or less closed social circles of friends getting together with

friends and brothers and sisters, to make art, a description that

fits, for example, the Royal Art Lodge from Winnipeg, Manitoba,

whose work is on view at the Drawing Center in SoHo.

Most of these young artists (many in their 20's) would probably

ot identify themselves as political, never mind use the word

counterculture, with its uncool, mind-settish, even institutional

ring. They just do what they do. But what they do, or rather the

ay they do it, outside the centralized, market-determining power

structures of the mainstream art world, could turn out to have

political consequences for the way art develops.

Forcefield, a collective founded in 1997 in Providence, where it

is part of the art-school and music scene, has already made a

splash in New York with a fantastic appearance in last year's

Whitney Biennial. For the occasion, the group assembled dozens

of Op Art-patterned knit costumes — form-fitting, face-

concealing, topped by bright vinyl wigs — of the kind they wear

in their maniacally edited films, which are like tribal rites

crossed with fashion shows. They supplemented the installation

with a deafening noise-band soundtrack and a pulsating

abstract video piece, both of which they produced.

The results, hilarious and slightly scary, brought all kinds of

associations to mind: Rudi Gernreich, Sesame Street, Jack

Smith, cheesy sci-fi, 60's psychedelia and church rummage

ales. This was a zany art made out of seriously worked things

and materials, as became evident when a selection of Forcefield

material was exhibited at Daniel Reich, a gallery that operates

out of a Chelsea studio apartment and has been instrumental in

introducing collectives to New York.

Forcefield's vividly low-tech approach to art-making has

inspired other, newer East Coast collectives. The members of

one, called Paper Rad, individually make photocopied cartoon

zines, combining a grade-school doodle style with wise-cracking

New Age quest narratives. They also combine their styles in

animated Web-based Gumby music videos that are like tripped-

out children's television.

Another group, Dearraindrop, has four artists, the youngest of

whom is 18. Erudite about history, they acknowledge the

influence of past collectives like Chicago's Hairy Who from the

1960's and Destroy All Monsters from the 1970's. At the same

time, they prefer a casual just-friends designation for them-

selves. Their collaborations — which include exquisite collages

of cartoons, product labels and texts — are often executed long

distance: one member is in high school in Virginia; others live in

Providence. Their group name is as recycled as their materials.

Two of the artists discovered it written on a scrap of paper as

they were foraging through neighborhood trash while on LSD.

Dearraindrop's idiot-savant-type aesthetic becomes even more

complex in the work of Milhaus, a Milwaukee collective that

claims the modernist Bauhaus merging of function and art as one

of its ideals. The group is largely the creation of Scott and Tyson

Reeder, painters, designers and brothers who, like the artist Jim

Drain of Forcefield, also have solo careers. Both brothers lived

for a while in Los Angeles, but found the formalized, competitive

atmosphere of the art scene dispiriting and returned to

Milwaukee.

There, with a filmmaker, they produced a smart, slacker Web

elevision show (www.zerotv.com) and turned their attention in

nondigital directions. For a show in Chicago, they built bunk

beds and lived in the gallery, turning it into a video theater one

night, a dance club the next. For the opening, they held an all-

night drawing party and invited gallerygoers. For the closing,

they turned the bunk beds into a raft and floated down the

Chicago River, like Generation-whatever Huck Finns.

The self-scheduled workshop, as raucous as a band rehearsal or

as sedate as a quilting bee, is the basic form of several

collectives. The members of the Royal Art Lodge meet in weekly,

collaborative drawing sessions. Slanguage, begun last summer

by Mario Ybarra Jr. and Juan Capistran, M.F.A. graduates from

the University of California at Irvine, uses half of its space in

Wilmington, a working-class city near Los Angeles, for

experimenting with media and ideas, the other half for public

performances and exhibitions, which may also be works in

progress.

Such exhibition spaces, which have neither academic nor

commercial support, are becoming ever more important. Not

only do they offer places for types of work uncongenial to an

increasingly conservative art establishment; they also provide

a forum for the work of students being churned out of art schools

every year in numbers the commercial gallery system cannot

begin to absorb.

Slanguage is by no means alone in its thinking. In Philadelphia,

an older, larger and by now semiprofessionalized collective

called Space 1026 has renovated an old downtown jewelry store

to include not only studios, a computer lab and a skate ramp, but

also a street-level gallery and an artist-run shop. Similarly, a

Manhattan group called Alife runs a store at 178 Ludlow Street,

on the Lower East Side, to promote and sell work by young

artists, using a corporate paradigm of exchange and distribution.

(An installation of Alife products is on view at Deitch Projects in

SoHo through Feb. 15.)

Some collectives blend art and lifestyle in more personal ways.

The 13 members of Flux Factory, which recently showed at the

Queens Museum, live together in a loft in Long Island City, in

Queens. The members of Instant Coffee in Toronto use much of

their collective energy to organize large-scale artistic and social

events that bring artists, writers and musicians together in

combinations rarely encountered elsewhere.

Instant Coffee functions on a principle of service-work —

generosity as an art medium — an ethic that is also an

aesthetic. So, in a more focused way, does Temporary Services.

Members of both groups collaborate with other artists, organize

projects that insert ephemeral work into public spaces or bring

otherwise invisible art into public view.

For one project, Temporary Services helped place artists' books

surreptitiously in public library collections. For another, they

used existing curbside newspaper vending machines to distribute

art objects. As part of a group show this spring at the

Massachusetts Museum of Contemporary Art, in North Adams,

Mass., they will present drawings by a federal prisoner named

Angelo of ingenious mechanical devices created by his fellow

inmates.

The group's play with conventional ideas of aesthetic value is

shared, to some degree, by Beige, a young collective that takes

obsolete computer technology as its medium. It is probably best

known for its hacked versions of dumpster-salvaged Nintendo

games, which they broke open and manipulated to create new

images. As Beige Records, they have released a 12-inch vinyl

disk of sound samples of video games from the 1980's.

In its geek-positive way, the Beige artists deliver subversive

messages. They undercut the notion of technological progress

and demonstrate ways in which popular forms and aesthetics can

be taken out of the control of the corporate game industry. And

they hint at the power inherent even in cheap technology and

low-level expertise, which are by now ubiquitous and are

sufficient to infiltrate a database or make a bomb.

As if to confirm a crypto-activist agenda, Beige recently

collaborated on a DVD with the Radical Software Group, an

Internet-based collective that is stretching the definitions of art,

politics and collectivity itself. Consisting of an ever-changing

group of international programmers and artists, the group claims

that its main goal is not to make art but to provide software for

artists. But one of their programs, titled Carnivore, which turns

individual computers into F.B.I-style data surveillance tools, is

conceptually sharp, visually compelling and completely attuned

to the political moment.


As innovative as it is, Radical Software Group belongs to a whole

alternative universe of activist artists' collectives that exists

partly or entirely in the public realm called cyberspace. Other

groups include RTMark, Critical Art Ensemble, Ultra-Red,

Reclaim the Streets, Electronic Disturbance Theater (also called

Electronic Civil Disobedience), Institute for Applied Autonomy

and the Center for Land Use Interpretation. The list is long and

varied and will surely continue grow in direct proportion to

increased government monitoring of the Internet.

Such Net-centric collectives are electronic descendants of

earlier American groups that cohered and dissolved from the

1960's through the 1990's: PAD/D (Political Art Documentation

and Distribution), Colab, Group Material, Guerrilla Girls,

REPOhistory, Act Up and General Idea, which originated in

Canada, to name but a few. The full history of this phenomenon

has yet to be written, though a few art historians — Alan Moore,

Gregory Sholette and Blake Stimson — have books in the works.

And what about American art now? It exists in a world where

much indeed has changed, not just since Sept. 11, 2001, but

since the end of the cold war. It is a dangerous place, in need

of radical change. Not that a return to the 60's is the answer.

Forget retro. Yes, it's reassuring and it sells, but contemporary

culture — including a lot of New York art at the moment — is

about what's reassuring and what sells, and it feels parochial,

small, out of touch.

Thus a counterculture. I have no idea what it will, or does, or

should look like. An eye-popping hacktivist Web site that

carries transformative information across the globe? A

collective of young artists having fun making books that only

they and their friends will see? Or something totally other.

But if contemporary art, marginal and minute as its influence is,

doesn't get it together to offer new models for a future some of

s still hope to have, chances are at this point nobody will, and

that's more than a shame.  

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*Playing the Field*

 

The C5 Landscape Projects Field Mediation January 12th, 2003

Rhizome 1/9/03

http://rhizome.org/object.rhiz?13989

 

UTM

10 S 0589631

4145735

 

DMS

N 37 deg., 27' 24.1"

W 121 deg., 59' 33.5"

 

C5

http://www.c5corp.com/index.html

http://www.c5corp.com/projects/landscape/index.shtml

 

In 2001, C5 initiated a series of projects involving mapping,

navigation and search of the landscape using GIS (Global

Information Systems). The projects are designed to take place

over the next 3 years and are an extension of C5s research of

database visualization, networks and cooperative systems. The

Landscape Projects examine the changing conception of the

Landscape as we move from the aesthetics of representation to

those of database and interface.

 

On January 12th 2003, C5 conducts the first in a series of on-

site field mediations for presentation of research and theoretical

agendas informing the Landscape Projects.

 

Over the past decade the instrumentation necessary for creating

a detailed mapping of the earths surface from space has become

a reality. The USGS (United States Geological Survey) together

with NASA, the Jet Propulsion Laboratory and a host of

international governmental and non-governmental partners are

moving towards a complete indexing of the earths surface

destined to better than one meter of resolution. Location,

navigation, tracking, mapping and timing within the landscape

points to a re-conceptualization of the environment and our

interaction with it. Like the human genome, the scope and

implication this endeavor points to tremendous social, political

and economic considerations. Technology transfer from GIS

research activities incorporates new data products such as

those in environmental studies including strategic management

of resources and hazards and disaster analysis. New discourses

and disciplines have emerged around topics such as interactive

mapping and archeological geophysics. Combined with Spatial

Data Systems and GPS (Global Positioning System) postures an

entirely new relationship with the Landscape that takes form in

applications for simulation, surveillance, resource allocation and

management of cooperative networks. It is in this context that

the C5 Landscape Projects are conceived.

 

The first in the project series, Analogous Landscapes, was

exhibited at the 2002 II International Art Biennial-Buenos Aires

Museo Nacional de Bellas.

 

Joel Slayton, Brett Stalbaum, Geri Wittig, Steve Durie,

Jan Ekenberg, Jack Toolin, Lisa Jevbratt, Anne-Marie Schleiner,

Bruce Gardner

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*Southern Comfort*

 

Photographer Captures Towns Where Blacks Found Peace

By MATTHEW MIRAPAUL

NYTimes ARTS ONLINE, Jan 20, 2003

http://www.nytimes.com/2003/01/20/arts/design/20ARTS.html?pagewanted=all&position=top

 

In the photograph the church appears almost like an animal shot

with a tranquilizer dart. The structure sags, as if on sun-soaked

haunches, unable to move from the asphalt veldt. Were it not for

the presence of a white van in the foreground, the image might

have been captured by a Farm Security Administration photo-

grapher roaming the Deep South in the 1930's.

 

Appearances deceive. The photograph of Mount Moriah Primitive

Baptist Church was taken just last year. And although Elsmere,

the town in which the church stands, once bore the biscuits-and-

gravy name of Eighty Acres, it is in New Jersey and lies not

much farther south than Philadelphia. Yet one almost expects to

see cotton growing nearby.

 

The languid image is part of a revealing online exhibition, "Small

Towns, Black Lives," created by the New Jersey photographer

Wendel A. White. Over the past 13 years Mr. White has been

toting his camera through the state's southern reaches, docu-

menting the existence of a handful of small all-black commun-

ities that still survive there. In his back road travels, he has

also unearthed the rich African-American history of several

towns that are now largely populated by whites.

 

Mr. White's online photographs depict little-known aspects of

the nation's past: communities formed by blacks in the 19th and

early 20th centuries as havens from racism. Many of these

enclaves, where African-Americans could raise families and

build careers, were in New Jersey. For Mr. White there has been

some urgency to document these insular towns before they

change even further or disappear completely. "Even if they don't

physically go away, the nature of the communities is disappear-

ing," Mr. White said. "What we're seeing is the last bit of the

19th century."

 

On Saturday Mr. White, 46, put a newly expanded version of his

Web site online at http://www.blacktowns.org  The timing

coincides with the opening of his photography exhibition, also

called "Small Towns, Black Lives," at the Noyes Museum of Art

in Oceanville, N.J. The exhibition runs through April 27.

 

In the museum's galleries of course the black-and-white images

are larger and more detailed than when viewed on a computer

screen. But it is on the Internet that Mr. White's project leaps to

life. He has augmented its 50 images with digital reproductions

of historical materials like a real estate map from 1872, and he

has bolstered the site with evocative audio and video clips and

360-degree panoramic photographs.

 

For instance, one video, filmed in 2000 during the rededication

ceremony for a Civil War veterans cemetery, shows black men in

Union uniforms marching through a town. The collision of past

and present is startling. Elsewhere a photographic portrait of the

storyteller Michelle Washington Wilson, sitting amid the ruins of

her childhood home, is accompanied by an amusing audio clip

that softens the sad scene. In a delighted voice, she recalls how

a Halloween visit to a mean neighbor's house quickly became a

disaster. Exit, pursued by a hog.

 

The panoramic photographs, which let a viewer make a complete

circular turn within an online image, are most effective in

conveying a sense of place. One taken in the former African-

American resort community of Morris Beach, N.J., focuses on a

desolate intersection where the only traffic is a lone chicken.

 

For Mr. White incorporating these multimedia elements into his

site was a natural step. He began to visit the towns in the late

80's. The residents would often share their stories and family

artifacts with him. Just as he was seeking ways to illuminate his

images with their mementos, the Web arrived. He created a site

for the Civil War cemetery in 1995, followed by an early version

of the Black Towns site in 1999.

 

Mr. White said he was unconcerned that he might be forsaking

his commitment to photography: "I didn't feel that I was going

into another discipline as I started to use different materials

and, in a sense, create a collage." It was the mix of information

that mattered, not the materials. "It's not that the photographs

are inadequate," he said. "It's that there were other things going

on."

 

But few photographers have embraced the Web to the extent

that  Mr. White has. Many sites are devoted to documentary

photography, but they rarely amount to more than a slide show.

It's like going to the movies and finding the projectionist making

bunny silhouettes on the screen. With its mix of media, the new

Black Towns site is an impressionistic experience. Those seek-

ing an academic account of the black-settlement movement

should look elsewhere. Mr. White said: "I don't feel that I'm

writing history here. I encounter it, and I want to bring it into

what I'm doing as an artist.`

 

What Mr. White is doing as an artist is rooted in what Walker

Evans, Dorothea Lange and other Farm Security Administration

photographers were doing from 1935 to 1945: turning docu-

mentary photography into a fine art. And his starkly lighted

landscapes, building exteriors and workers remind one of those

taken in the rural South by those earlier photographers. The

Library of Congress has put those images online at http://memory.loc.gov/ammem/fsowhome.html

 

Mr. White said the resemblance was not accidental. Emancipat-

ed slaves and black Civil War veterans flocked to southern New

Jersey precisely because its landscape and climate were similar

to their hometowns. He said, "As you drive through these towns,

you can't help feeling  whether you're in a white community or a

black community  that it's very Southern.`

 

Perhaps this Southern sensibility also explains the formal

elegance of Mr. White's work. His images are restrained rather

than theatrical. Charles Stainback, the director of the Tang

Museum at Skidmore College in Saratoga Springs, N.Y., who is

the curator of Mr. White's museum exhibition, said: "So much of

photojournalism today is about the dynamic, gritty, shocking

picture. These aren't that. He's taken the time to look at these

lives.`

 

For instance, for a recent portrait of Laura Aldridge, Mr. White

posed her in the middle of a church in Springtown, N.J. At first

glance the image appears ordinary. Eventually, though, it

becomes obvious that all the lines in the photograph are at odd

angles. In the center sits Ms. Aldridge, defiantly upright in a

world gone askew.

 

Web Site: Wendel A. White's Site: 'Small Towns, Black Lives'

http://www.blacktowns.org/

Web Site: The Library of Congress: 'Documenting America'

http://memory.loc.gov/ammem/fsowhome.html

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*Book Grist - 1*

 

A Constructed World: Publication Launch

ARTFAN: Audience as Artist
56-page full-colour publication
Designed by Rina Cheung, Pixelsurgeon

 

NEW YORK LAUNCH
Saturday 1 February 2003  5 - 7 pm
Printed Matter Inc.,
535 West 22nd Street
New York NY 10011, USA 

The Serpentine Gallery is pleased to announce the launch of

Artfan: Audience as Artist. Artists Geoff Lowe and Jacqueline

Riva have been working together as A Constructed World (ACW)

since 1993, when they founded Artfan magazine. This special

edition is the product of their residency at the Serpentine
Gallery during the summer of 2002.

During the residency they made a number of interventions and

organised regular public gallery discussions which involved 17

speakers and a five-day long workshop which brought together

11 individuals aged between 16 and 74, this culminated in an